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  1. 01 Sourcing

    The bag, still sealed

    Every brief arrives sealed and pre-labelled. Someone has already decided what's inside and what it's for. I don't open it yet — I find out who's asking, what they'll do with it, and what they've already tried and abandoned. Half the time the ask is "we need a dashboard" and the problem is that nobody trusts the numbers.

    With an idea, this is the part where I try hardest to kill it — if it survives a week of me looking for prior art, it might be real.

  2. 02 Dosing

    The portafilter, dosed

    Then I cut it down until it fits the basket. One sentence: what is the single thing this must do. Everything that doesn't survive that sentence goes into a "later" list that I keep, and mostly never open. Overdose the basket and nothing extracts properly.

    An idea gets one sentence and one user. If it needs two, it's two ideas.

  3. 03 Steeping

    The French press

    Some problems want immersion and time. Research, reading, talking to the people who actually use the thing. No pressure applied, nothing forced — you leave it alone and it gets stronger on its own. This is the part clients think is slow. It's the part that makes the rest fast.

    For an idea: read everything adjacent, then stop reading and go talk to five people.

  4. 04 Pressure

    The espresso machine

    Some want the opposite: nine bars, thirty seconds, a machine that costs real money and demands you know what you're doing. This is the build — the spec, the team, the deadline. Expensive setup, unforgiving margins, and the only method where being two percent off is the whole difference.

    Ideas rarely need this. If one does, it isn't an idea any more — it's a project.

  5. 05 Volume

    The carafe

    And some have to serve a hundred people at once, consistently, all day. Systems, process, strategy. Nobody's tasting notes matter here; what matters is that the fiftieth cup is the same as the first. Designing for volume is a different craft to designing for one perfect shot, and confusing the two is how good work dies at rollout.

    Ask early whether the idea gets better or worse when a thousand people use it.

  6. 06 Improvising

    The moka pot

    Most of the time there's no machine. There's a stove, a moka pot, and a Tuesday. So I build it by hand — the prototype, the spreadsheet, the deck at 2am, the thing that shouldn't work but does. I'd rather ship a good stovetop version now than plan a perfect one for a machine we haven't bought.

    The fastest way to test an idea is usually a landing page and an awkward DM.

  7. 07 Tasting

    The cup, tasted

    I taste my own shot before it goes out. Every time. I read the copy aloud, click through my own flow as a first-time user, run the numbers a second way. It's an unglamorous ten minutes and it catches most of what would otherwise be caught by the client, in public.

    Pitch it to someone who has no reason to be nice, and watch where they drift.

  8. 08 Serving

    The to-go cup

    Then it gets packaged for the person carrying it, not for me. A doc someone can skim in a lift. A deck that survives being forwarded without me in the room. Handover is a design problem — most work doesn't fail at the making, it fails at the handing over.

    One page. Problem, bet, what we'd need to believe.

  9. 09 What comes with it

    The croissant, the danish

    Nobody asks for these. I do them anyway: the illustration, the naming, the one extra slide that makes the argument land. It isn't scope creep — it's the difference between a coffee and somewhere you go for coffee.

    A name and a drawing make an idea real enough to be argued with.

Nine steps, one habit: find out what's actually being asked, cut it to what fits, pick the method on purpose, taste it before anyone else does.

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